A group of students who participated in our Practical Course in Artificial Intelligence
won the single player planning track of the CIG 2016 General Video Game Playing Competition
, where the goal was to develop a bot that is able to play video games with unknown rules. The winning program Yolobot featured several special-purpose problem solvers (such as heuristic search or Monte-Carlo Tree Search) with an extensive knowledge base for gathering game characteristics which can be used for using and adjusting the right type of solver. More than twenty-five international teams showed up in the final ranking
, which was clearly dominated by Yolobot. Congratulations!